The Gateway

Tag: Game Engines

Better late than never

by Andy on Aug.25, 2011, under Telesto

I know, I know, it’s been a while since I promised it, but my Master Thesis has now finally been added to the download section.

In my thesis, I worked through the architecture of game engines and propsed a new architecutre, based on functional thougts and the devide-and-conquer paradigm. Telesto, my game engine I’m currently working on is influenced by this thoughts (although I must admit that implementing the first AI modules into Telesto is about to change half of its architecture again. A neverending story!)


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Game Engine Architecture: Telesto

by Andy on Dec.17, 2010, under Telesto

Heyho everyone and sorry for the long wait. I was quite busy working on my master thesis.

My topic was the development of a commercial-scale game engine architecture for real time strategy games with MMO gameplay components. Will tell you more in the future. For now, I prepared a small subpage containing my presentation (in German). Enjoy!


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Summer Games University 2010 Finished

by Andy on Aug.03, 2010, under General

The first SGU 2010 is over! It was indeed a very interesting event. Well, at least for me. I hope the participants enjoyed it just as much as i did. We will continue to plan similar events in the not-so-distant-future (that’s another very important term if making game-related announcements). Stay tuned!

For those of you who missed the event, or who want to read through the slides again, you may now find the stream and Slides for download on the SGU Subpage .

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Summer Games University 2010

by Andy on Jul.14, 2010, under General

I spent the bast weeks to organize and prepare for the Summer Games University at Stuttgart. We will talk about game development, architecture and many other fields. The slides will be published here shortly. Enjoy!

SGU Subpage

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