I know, I know, it’s been a while since I promised it, but my Master Thesis has now finally been added to the download section.
In my thesis, I worked through the architecture of game engines and propsed a new architecutre, based on functional thougts and the devide-and-conquer paradigm. Telesto, my game engine I’m currently working on is influenced by this thoughts (although I must admit that implementing the first AI modules into Telesto is about to change half of its architecture again. A neverending story!)
Heyho everyone and sorry for the long wait. I was quite busy working on my master thesis.
My topic was the development of a commercial-scale game engine architecture for real time strategy games with MMO gameplay components. Will tell you more in the future. For now, I prepared a small subpage containing my presentation (in German). Enjoy!