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Telesto

Better late than never

by Andy on Aug.25, 2011, under Telesto

I know, I know, it’s been a while since I promised it, but my Master Thesis has now finally been added to the download section.

In my thesis, I worked through the architecture of game engines and propsed a new architecutre, based on functional thougts and the devide-and-conquer paradigm. Telesto, my game engine I’m currently working on is influenced by this thoughts (although I must admit that implementing the first AI modules into Telesto is about to change half of its architecture again. A neverending story!)

Enjoy!

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Game Engine Architecture: Telesto

by Andy on Dec.17, 2010, under Telesto

Heyho everyone and sorry for the long wait. I was quite busy working on my master thesis.

My topic was the development of a commercial-scale game engine architecture for real time strategy games with MMO gameplay components. Will tell you more in the future. For now, I prepared a small subpage containing my presentation (in German). Enjoy!

Telesto

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