Archive for May, 2011
And there it comes again: The next Games Day is over. It was a very interesting evening, with a large collection of less technical topics for a change. One can easily get lost in all the matrix multiplications and game object architectures and miss the most important aspects of game development (and perhaps development in general): The customers. Or as gaming calls them: The Community.
As promised, the slides can be found in the download section, Enjoy!
//edit: The gamesday vids – in german – can be found here.