I know, I know, it’s been a while since I promised it, but my Master Thesis has now finally been added to the download section.
In my thesis, I worked through the architecture of game engines and propsed a new architecutre, based on functional thougts and the devide-and-conquer paradigm. Telesto, my game engine I’m currently working on is influenced by this thoughts (although I must admit that implementing the first AI modules into Telesto is about to change half of its architecture again. A neverending story!)
And there it comes again: The next Games Day is over. It was a very interesting evening, with a large collection of less technical topics for a change. One can easily get lost in all the matrix multiplications and game object architectures and miss the most important aspects of game development (and perhaps development in general): The customers. Or as gaming calls them: The Community.
As promised, the slides can be found in the download section, Enjoy!
//edit: The gamesday vids – in german – can be found here.
“What’s done is done”. Aye, the WGU2011 was an interessting event and we (including myself) learned a lot from the discussions. The event was themed around Artificial Intelligence for Games and took two days (the SGU2011 will probably be a four-day-event again).
If you want to take a look at the slides or the video recording, it’s both up now on the
Winter Games University 2011 page.
See You next time!
The 21st century is the golden age of information technology – and probably bio-technology, but that’s another topic. We are accumulating, processing and abusing information at an impressive rate, increasing day by day. Where might this journey lead us?
Succeeding the Summer Games University 2010, I’m happy to announce the next Games University event at the Stuttgart Media University. The core topic – at least for the first day – will be Artificial Intelligence this time, something we had to skip due to pure time reasons at the SGU2010.
I put a small portal together to mange upcoming events. It’s missing a lot of eye candy, but should serve its purpose. More information should arrive in the next days.
My slides from the 8th GamesDay at the Stuttgart Media University are now available in the download section. The stream is currenlty.. well.. suffering from some file system issues. Should be up soon.
Its up again: gamesday.mi.hdm-stuttgart.de
Heyho everyone and sorry for the long wait. I was quite busy working on my master thesis.
My topic was the development of a commercial-scale game engine architecture for real time strategy games with MMO gameplay components. Will tell you more in the future. For now, I prepared a small subpage containing my presentation (in German). Enjoy!
The first SGU 2010 is over! It was indeed a very interesting event. Well, at least for me. I hope the participants enjoyed it just as much as i did. We will continue to plan similar events in the not-so-distant-future (that’s another very important term if making game-related announcements). Stay tuned!
For those of you who missed the event, or who want to read through the slides again, you may now find the stream and Slides for download on the SGU Subpage .
I spent the bast weeks to organize and prepare for the Summer Games University at Stuttgart. We will talk about game development, architecture and many other fields. The slides will be published here shortly. Enjoy!
A download section has been added where I will post papers and similar work. I just added my presentations of the past GamesDays. Enjoy!